Interested in active methodologies for your classroom? This is a good place to start.
What Are Active Methodologies?
Active
methodologies are teaching and learning strategies that place the student at
the center of the knowledge acquisition process. For it to be effective, the
student needs to be mature and actively participate in the process.
There are
different methods that can be used, such as problem-solving, project
development, the so-called “flipped classroom”, among others.
The benefits of active methodologies for the student
The active
methodology helps in understanding content and solidifying the acquired
repertoire. Among other advantages, we can mention the increased interest on
the part of students in relation to the subjects taught, acquisition of
knowledge made in a more playful and faster way, improvement in the ability to
solve problems in a collaborative way.
It is important to highlight that the active methodologies are complementary, that is, more than one can be used throughout the student’s education. Also, because among the objectives of these methodologies is the formation of more critical and proactive people, who are able to solve problems in a collaborative way.
Examples of
active methodologies to use in the classroom
1.
Problem-based learning
Problem-based
learning is one of the most widespread active methodologies. To be put into
practice, it needs to be divided into three major steps:
Understanding
the problem: Students need to understand what the problem is. But such
understanding must be achieved jointly among colleagues, not individually.
Cognitive
conflict: at this stage, there must be a conflict, a kind of difficulty, which
is necessary for learning the content.
Resolution:
after identifying the problem and encountering some difficulties, it is also
necessary to find a resolution together. For this, it is necessary to have the
acceptance of different voices on the same phenomenon.
This
methodology encourages teamwork and interaction among class members. Therefore,
the idea is that the problems simulate everyday situations, which can be
experienced by students. Teachers of Science, Biology, or Chemistry subjects,
for example, can ask students to form groups and find solutions to the problem
of river pollution in the city or neighborhood in which they live.
2.
Project-based learning
Project-based
learning requires the child to develop a project, as the name implies. But it
must be developed by the student, under the supervision and guidance of the
teacher. In this way, it is expected that the student will be able to develop
socio-emotional skills, such as proactivity and collaboration while acquiring
repertoire and learning content.
In this
methodology, the student learns to analyze and solve problems through
coordinated steps and actions. He understands the importance of defining and
following an action plan, with deadlines and goals, for example.
Another
characteristic of this methodology is that it can be carried out in groups or
individually. It is recommended that, whenever possible, it is applied in a
team, so that students can develop other skills, such as the ability to
coordinate and collaborate.
3. Flipped
Classroom
The flipped
classroom is one of the most used active methodologies, being applied at
different stages of teaching. In this case, the teacher stops explaining and
explaining the contents and passes the turn to the students themselves.
These are the
famous “seminars”, in which children gather in groups and must research a
certain topic or phenomenon to explain to the rest of the class, clearing up
any doubts that arise. The aim is to make students assume more active positions
in the classroom, interacting with colleagues, answering questions, and
actively participating.
If the class
remains quiet, without asking any questions to the group that is presenting, it
is the teacher’s role to encourage participation or establish a dynamic of
discussion among them. One idea is to define that everyone must ask at least
one question to the different groups that will present themselves.
After all,
active listening is also part of the methodology. Encourage students to use
different resources, such as images, PowerPoint slides, videos, and sound
files, to capture the attention of classmates. Make the exhibits dynamic and
engaging.
4. Gamification
Another active
methodology used and increasingly widespread is gamification. It is defined by
the application of games in teaching and learning situations. They can be more
traditional games, such as board games or physical activities, to more modern
ones, such as computers or applications.
In general,
this is a methodology that generates a lot of engagement among students, who
feel challenged and encouraged to improve to reach a certain level or obtain
some gain or advantage. Another function is to encourage and teach the class to
persist until the end. There are, then, several ways to gamify the contents
taught in the classroom.
Dynamics can be
carried out between groups and between colleagues in different ways: with
levels, phases, among others. A traditional way to include gamification in the
classroom is to divide the class into groups and have a question-and-answer
game, with prizes and advantages throughout the game for the team that gets it
right.
5. Case Study
The case study
integrates the list of active methodologies because it places students as
central subjects for understanding and solving the case presented and
discussed. In general, it is used when there is a need for the student to
obtain a practical technique, and not just theoretical knowledge, about a
certain function.
In literature
class, for example, it can be the elaboration of a poem with rich rhymes and
another with poor rhymes, so that they understand the difference between them.
Or, in the discipline of artistic education, it can be the elaboration of a
painting or a clay sculpture, so that certain composition techniques can be
learned.



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